![]() ![]() ![]() But I didn’t want the same thing with a new skin I could just play Slay the Spire which hasn’t grown old even after many hours. I’ve sunk many an hour into Spire, so of course a similar sounding game piqued my interest. It’s like Slay the Spire, but…Īn obvious point of comparison is Slay the Spire, the monster hit (that’s not a train pun at least) deckbuilding game from 2019. Plans from the developers for other platforms are forthcoming, so hopefully this Unity game will be an easy port to Linux (or perhaps official Proton whitelisting). ![]() This is something Wine, Proton, and Steam have made so easy: playing a game at launch on Linux without fiddling. On my laptop, a Dell XPS 9550 with a GTX 960M, 4K chugs a bit in the ~20 fps range but easily remedied with playing in a smaller window. The only small issue is the opening cinematic and credits not working, though you can open the mp4 files directly (typically ~/.steam/steam/steamapps/common/Monster Train/MonsterTrain_Data/StreamingAssets/).Īs you might expect, the game is not too demanding: on my older desktop with a GeForce GTX 970 and Intel i5-4690K, I’m running at 60 fps at a 4K resolution. Monster Train works flawlessly for me through Proton, and that seems to be the case more widely, based on early ProtonDB reports. I’ll spare you the train puns (the name is… not the best), so let’s hop on board this review, no ticket required (whoops). The game is out now on Steam with a 10% launch discount (20% if you own Slay the Spire) until June 4th, with a base price of $24.99. While there is room for improvement, there’s still a lot more for me to see after quickly hitting 20 hours of playtime. “Just one more run” is exactly what I want to hear to know if a roguelike is worth the investment, knowing there will be some bleary-eyed mornings ahead. As you progress in a playthrough (run) you are given options to upgrade and remove cards, constantly trying to make your deck better to survive each round of enemies and bosses. The game combines the randomness, single life, and replayability of roguelikes with card games, but you face off against the computer rather than another human directly. This is Monster Train, a roguelike deckbuilder where you draft cards to play spells and creatures to defend your 3 floor train from constant attack. This time, this time I’ll get the winged traitor. But I want to try out another strategy, cards I had to pass up since they did not fit in the last deck. I can only watch as he reaches the top, destroying the Pyre I had to keep burning. Seraph destroys another floor, his health battered down, but not nearly enough. I draw a new hand of cards, hoping for a miracle, but knowing I’ll come up just short. With my cards played, I hold down the right mouse button to speed through fight, relinquishing once that floor is destroyed and the boss moves up a level, getting close the precious cargo I must protect on the train. I already know the outcome of the battle, the giant, winged boss Seraph crushing my fiercest warriors in a flurry of attacks back and forth. ![]()
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